Clubs in Derby Manager have a history and you can be a part of it.
The club you choose to lead will greet you with open arms and hopes that you will be the manager that takes them to the top.
In Derby Manager you don't own the club.
The club has a chairman and a board of directors, and you are hired to lead and take care of everyday business.
Popularity. Much like managers, clubs also have popularity - a measure of their fame on the world stage.
Winning matches will improve club's (and manager's) popularity and allow it to attract better players.
Match satisfaction. For each match you play the Board will tell you how satisfied they are with the result.
This affects the Board's overall satisfaction with your performance as well. Hold it above 0% if you want to keep your job.
Stadium and attendance. Your home games are played at your stadium.
The attendance depends on clubs' popularity and your latest results.
You can decide to increase the capacity if the attendance is high throughout the season and your popularity is high enough.
B squad. Teams have B squads that train at an increased tempo. Use it to develop promising youngsters,
give second chance to fringe players, or simply to ensure training for players that can't get a breakthrough with the first team.
B squads have most intensive training but omit match preparation so players lose match sharpness quickly.
Youth school. Every team has a youth school where local kids train and play. From time to time a player from your school will be recognised as a
possible talent and brought into your B squad. More powerful clubs will have higher criteria for bringing in new youngsters than low league clubs.
As a result, top league teams will have fewer intakes but often with better quality, while low league teams will have more youngsters but of questionable quality.
One of the key aspects of your club is financial stability. Use money to buy players and pay for the ones you're already stuck with.
Income. Your club has some regular revenue from sponsors and merchandise that depends on club's popularity.
Your business managers and brand specialists can improve that income significantly.
You also earn money from attendance for home league matches. Attendance money in cup matches is split evenly.
There is no bonus for final position at the end of the season but each match has a bonus that goes to the winner (or is split if there's a draw).
Expenses. The money you earn is used to pay players' salaries, facilities and stadium maintenance.
Keep in mind that the expenses are paid even between seasons when there are no matches played.
Negative balance. Normally, you aren't allowed to go into debt with finances, but your Board will allow a small overdraft when buying players
just so you don't miss out on interesting prospect for being a tiny bit short.
Your club has a certain level of facilities that is represented with stars on the staff screen.
Facility stars are primarily derived from club's popularity, but every 10000 seats in your stadium add a bonus star to facilities as well.
Facilities define how many staff members and of which quality can you effectively support.
If you're unable to find the right staff member on the market - maybe promoting one of your older (30+) players can do the trick.
You are allowed to have more staff than what your facilities support if you want to. The excess stars are marked red on the staff screen.
This is to allow you some flexibility with staff appointment.
I.e. Your team might have fallen on hard times and the investment into facilities was reduced, leaving you with excess staff members.
You don't have to worry, their effort is proportionally reduced to match your facilities' maximum.
For example, if you can support only 8 stars worth of staff and you hire 2 staff members with 5 stars each -
their effort would effectively be reduced to 4 stars each to match the limit of 8.
Assistant manager takes care of squad's physical skills and helps them recover from injuries faster. He gives up to +4% to injury recovery and +10% bonus per star to training speed for physical skills (speed, strength, work rate and set pieces).
Technical coach is responsible for training technical skills of your players. He increases the training speed by up to +10% per star for technical skills: tackling, accuracy, passing, technique, finishing, handling.
Tactical coach handles the training of tactical skills. Like others, he also increases the training speed by up to +10% per star for: ball control, anticipation, positioning, vision, off the ball and marking skills.
Business manager handles finances and increases the revenue from sponsors. His effort depends on your facilities level and will bring up to 60000 money per star. Use business manager if you want stable and reliable income per day.
Brand specialist takes care of club's brand recognition. He increases home match attendance (up to 4000 per star) and merchandise revenue (up to 40000 per star), both of which depend on fans' satisfaction. If your fans are happy and your teamwork is high, you might want to consider using brand specialists instead of business managers. While merchandise income on itself is lower than sponsors, increased income from attendance can easily offset the total revenue in brand specialist's favour.
Scout can bring youth players into your club and help you identify scouting targets. He increases the potential of your youths and the rate at which your club generates them, all by up to 4% per star. He will also increase the rate at which you regenerate scout reports by the same amount and help you a bit to find potential transfer targets.