Clubs in Derby Manager have a history and you can be a part of it.
The club you choose to lead will greet you with open arms and hopes that you will be the manager that takes them to the top.
In Derby Manager you don't own the club.
The club has a chairman and a board of directors, and you are hired to lead and take care of everyday business.
Popularity. Much like managers, clubs also have popularity - a measure of their fame on the world stage.
Winning matches will improve club's (and manager's) popularity and allow it to attract better players.
Match satisfaction. For each match you play the Board will tell you how satisfied they are with the result.
This affects the Board's overall satisfaction with your performance as well. Hold it above 0% if you want to keep your job.
Stadium and attendance. Your home games are played at your stadium.
The attendance depends on playing clubs' popularity and home team's latest results.
The Board might decide to increase the capacity if the attendance is high throughout the season.
One of the key aspects of your club is financial stability. Use money to buy players and pay for the ones you're already stuck with.
Income. Your club has some regular revenue from sponsors and merchandise that depends on club's popularity.
Your Director of football can improve that income significantly. You also earn money from matches you play.
There is no bonus for final position but rather each match has a bonus that goes to the winner.
The money from attendance is split between both clubs equally.
Expenses. The money you earn is used to pay players' salaries and stadium maintenance (and interest if you have debt).
Keep in mind that the expenses are paid even between seasons when there are no matches played.
Negative balance. You are allowed to go into negative balance with your purchases but you will have to pay 0.5% interest on it per day.
Wile you are in the negative you won't be able to make new bids for players.
Your club has certain level of staff it can afford that is derived from club's popularity.
If you're unable to find the right staff member on the market - maybe promoting one of your older (30+) players can do the trick.
Assistant prepares your squad for matches. Gives a bonus to team spirit (approx. +2% per star) and
reduces the chance a player will get injured during the match.
Coach increases the training speed and the maximum skills (approx +0.3 per star) players in your main squad can develop.
Youth coach increases the youth generation speed, training speed and the maximum skills (approx +0.3 per star) players in your youth squad can develop.
Youth training has higher development speed but lower base maximum skill than main squad training.
Business manager increases the revenue from sponsors (approx. 15,000 per star per day).
Brand specialist increases home match attendance (up to 2000 per star) and merchandise revenue (approx. +5% per star),
both of which depend on fans' satisfaction.